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	<title>Comments on: Interview With Adobe&#8217;s Richard Galvan</title>
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	<link>http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html</link>
	<description>Flash Animation Community - Featuing a Blog, Videos and Links</description>
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		<title>By: Gene Fowler</title>
		<link>http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html/comment-page-1#comment-3304</link>
		<dc:creator>Gene Fowler</dc:creator>
		<pubDate>Thu, 04 Oct 2007 19:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html#comment-3304</guid>
		<description>whoa has more charm Mr. Anonymous.&lt;br/&gt;&lt;br/&gt;Here&#039;s a tidbit from Matt Delano an animator here at Fatkat.&lt;br/&gt;&lt;br/&gt;&gt;&gt;&gt;If your brush tool is doing wonky thing’s ( and it always seems to) there is a solution to get better lines.&lt;br/&gt;&lt;br/&gt;Go to the PENCIL tool, and change its line from straighten to inky, I know it’s the pencil tool, but that somehow effects the brush tool,  so  if you change it to inky it improves the quality of your line&lt;br/&gt;Significantly!  &lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;</description>
		<content:encoded><![CDATA[<p>whoa has more charm Mr. Anonymous.</p>
<p>Here&#8217;s a tidbit from Matt Delano an animator here at Fatkat.</p>
<p>>>>If your brush tool is doing wonky thing’s ( and it always seems to) there is a solution to get better lines.</p>
<p>Go to the PENCIL tool, and change its line from straighten to inky, I know it’s the pencil tool, but that somehow effects the brush tool,  so  if you change it to inky it improves the quality of your line<br />Significantly!  <<<<<<<<</p>
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		<title>By: Aaron Simpson</title>
		<link>http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html/comment-page-1#comment-3289</link>
		<dc:creator>Aaron Simpson</dc:creator>
		<pubDate>Sun, 30 Sep 2007 23:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html#comment-3289</guid>
		<description>regarding anon&#039;s comment about &quot;cheap and available&quot;:&lt;br/&gt;&lt;br/&gt;CHEAP&lt;br/&gt;Flash CS3 = $690&lt;br/&gt;ToonBoom Studio 4 = $399&lt;br/&gt;Anime Studio Pro 5 = $150&lt;br/&gt;so that&#039;s wrong.&lt;br/&gt;&lt;br/&gt;AVAILABLE&lt;br/&gt;what?  name one popular animation software that&#039;s not available. they&#039;re all &quot;available.&quot;</description>
		<content:encoded><![CDATA[<p>regarding anon&#8217;s comment about &#8220;cheap and available&#8221;:</p>
<p>CHEAP<br />Flash CS3 = $690<br />ToonBoom Studio 4 = $399<br />Anime Studio Pro 5 = $150<br />so that&#8217;s wrong.</p>
<p>AVAILABLE<br />what?  name one popular animation software that&#8217;s not available. they&#8217;re all &#8220;available.&#8221;</p>
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		<title>By: Anonymous</title>
		<link>http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html/comment-page-1#comment-3287</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 30 Sep 2007 19:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html#comment-3287</guid>
		<description>&quot;whoa is me&quot;? Don&#039;t you mean &quot;&lt;b&gt;woe&lt;/b&gt; is me&quot;? If you are going to be catty, at least get your insults right...!</description>
		<content:encoded><![CDATA[<p>&#8220;whoa is me&#8221;? Don&#8217;t you mean &#8220;<b>woe</b> is me&#8221;? If you are going to be catty, at least get your insults right&#8230;!</p>
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		<title>By: Gene Fowler</title>
		<link>http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html/comment-page-1#comment-3281</link>
		<dc:creator>Gene Fowler</dc:creator>
		<pubDate>Sat, 29 Sep 2007 23:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html#comment-3281</guid>
		<description>A good starting ground interview Aaron. You got a foot in the door, now perhaps we can ask him some tougher questions and maybe get some answers on where Adobe is taking flash.&lt;br/&gt;&lt;br/&gt;Never mind the cowardly anonymous posters. wah, wah, whoa is me.&lt;br/&gt;&lt;br/&gt;good on ya for getting him to come on board for the interview.&lt;br/&gt;&lt;br/&gt;gene.</description>
		<content:encoded><![CDATA[<p>A good starting ground interview Aaron. You got a foot in the door, now perhaps we can ask him some tougher questions and maybe get some answers on where Adobe is taking flash.</p>
<p>Never mind the cowardly anonymous posters. wah, wah, whoa is me.</p>
<p>good on ya for getting him to come on board for the interview.</p>
<p>gene.</p>
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		<title>By: Anonymous</title>
		<link>http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html/comment-page-1#comment-3280</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 29 Sep 2007 14:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html#comment-3280</guid>
		<description>&quot;anon - you should ask some questions of your own, maybe he&#039;ll toss some answers back at us. i&#039;m sure we&#039;d all be interested in that exchange.&quot;&lt;br/&gt;&lt;br/&gt;I have just one question -- what *animation* tool have Macromedia/ Adobe introduced since Flash 5?</description>
		<content:encoded><![CDATA[<p>&#8220;anon &#8211; you should ask some questions of your own, maybe he&#8217;ll toss some answers back at us. i&#8217;m sure we&#8217;d all be interested in that exchange.&#8221;</p>
<p>I have just one question &#8212; what *animation* tool have Macromedia/ Adobe introduced since Flash 5?</p>
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		<title>By: Anonymous</title>
		<link>http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html/comment-page-1#comment-3276</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 28 Sep 2007 19:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html#comment-3276</guid>
		<description>I can&#039;t understand why anyone would choose flash as their animation program, other than the fact that it is cheap and available. &lt;br/&gt;&lt;br/&gt;I think Flash has been bad for animation.  It has resulting in an overabundance of poorly animated internet trash.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t understand why anyone would choose flash as their animation program, other than the fact that it is cheap and available. </p>
<p>I think Flash has been bad for animation.  It has resulting in an overabundance of poorly animated internet trash.</p>
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		<title>By: Aaron Simpson</title>
		<link>http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html/comment-page-1#comment-3274</link>
		<dc:creator>Aaron Simpson</dc:creator>
		<pubDate>Fri, 28 Sep 2007 16:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html#comment-3274</guid>
		<description>thanks for the feedback, guys.&lt;br/&gt;&lt;br/&gt;anon - you should ask some questions of your own, maybe he&#039;ll toss some answers back at us. i&#039;m sure we&#039;d all be interested in that exchange.&lt;br/&gt;&lt;br/&gt;and i encourage anyone to throw some questions out - if we get a good list going, i&#039;ll drop him a note and see if he&#039;ll weigh in.</description>
		<content:encoded><![CDATA[<p>thanks for the feedback, guys.</p>
<p>anon &#8211; you should ask some questions of your own, maybe he&#8217;ll toss some answers back at us. i&#8217;m sure we&#8217;d all be interested in that exchange.</p>
<p>and i encourage anyone to throw some questions out &#8211; if we get a good list going, i&#8217;ll drop him a note and see if he&#8217;ll weigh in.</p>
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		<title>By: Anonymous</title>
		<link>http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html/comment-page-1#comment-3273</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 28 Sep 2007 14:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html#comment-3273</guid>
		<description>I thought this was a diplomatic whitewash. Interview? It was more like a double act where you kept feeding him the right lines. For animators, ToonBoom and Anime Studio Pro etc are way out in front of Flash, which is already &quot;behind the curve&quot;...Flash hasn&#039;t developed much for animators since Flash 5 or before -- it&#039;s all been &#039;boners for programmers&#039;. ColdHardFlash is a great site, and you have done some wonderful interviews, but this wasn&#039;t one of them...</description>
		<content:encoded><![CDATA[<p>I thought this was a diplomatic whitewash. Interview? It was more like a double act where you kept feeding him the right lines. For animators, ToonBoom and Anime Studio Pro etc are way out in front of Flash, which is already &#8220;behind the curve&#8221;&#8230;Flash hasn&#8217;t developed much for animators since Flash 5 or before &#8212; it&#8217;s all been &#8216;boners for programmers&#8217;. ColdHardFlash is a great site, and you have done some wonderful interviews, but this wasn&#8217;t one of them&#8230;</p>
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		<title>By: Arvin Bautista</title>
		<link>http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html/comment-page-1#comment-3269</link>
		<dc:creator>Arvin Bautista</dc:creator>
		<pubDate>Fri, 28 Sep 2007 06:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html#comment-3269</guid>
		<description>This was a great interview, thanks Aaron! I&#039;m always excited for the next version of Flash (though I haven&#039;t migrated to CS3 just yet), but you can tell that noninteractive animation is relatively low in their priorities list. And I don&#039;t really blame them, especially recently with the explosion of Flash video online, they&#039;ve got bigger fish to fry. I&#039;ll just be happy for anything they upgrade for our benefit.</description>
		<content:encoded><![CDATA[<p>This was a great interview, thanks Aaron! I&#8217;m always excited for the next version of Flash (though I haven&#8217;t migrated to CS3 just yet), but you can tell that noninteractive animation is relatively low in their priorities list. And I don&#8217;t really blame them, especially recently with the explosion of Flash video online, they&#8217;ve got bigger fish to fry. I&#8217;ll just be happy for anything they upgrade for our benefit.</p>
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		<title>By: Anonymous</title>
		<link>http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html/comment-page-1#comment-3266</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 28 Sep 2007 00:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/2007/09/interview-with-adobes-richard-galvan.html#comment-3266</guid>
		<description>&quot;AARON: Animators stretch the timelines and file sizes of their Flash files to the maximum limits. Did CS3 add support for animators creating 12-minute episodes with tens of thousands of keyframes and 400mb files?&lt;br/&gt;RICHARD: In every release of Flash we do our best to optimize and improve the performance of the tool, but honestly we don’t test the tool with those parameters. I have seen complex animation samples that go beyond 12 minutes, but I can’t say that the .fla file was in the range of 400MB. If you run into a specific example where the size of the project overwhelms Flash we would like to know the details. That way we can reproduce and test.&quot;&lt;br/&gt;&lt;br/&gt;This felt like a complete copout to me.  When you have 15 year olds who are creating 15 minute-plus animations on newgrounds.com and they complain that flash crashes far too often because they are pushing its limits, you have to admit it is a legitimate issue.  Specific examples include Jazza&#039;s &#039;Paladin&#039; series and Chakra-X&#039;s &#039;Nazo Unleashed&#039; series.  The finales of these series are indy animation marvels to behold, and the creators complain about their enormous .fla&#039;s, publishing times, and frequent crashing.&lt;br/&gt;&lt;br/&gt;-elchoaro</description>
		<content:encoded><![CDATA[<p>&#8220;AARON: Animators stretch the timelines and file sizes of their Flash files to the maximum limits. Did CS3 add support for animators creating 12-minute episodes with tens of thousands of keyframes and 400mb files?<br />RICHARD: In every release of Flash we do our best to optimize and improve the performance of the tool, but honestly we don’t test the tool with those parameters. I have seen complex animation samples that go beyond 12 minutes, but I can’t say that the .fla file was in the range of 400MB. If you run into a specific example where the size of the project overwhelms Flash we would like to know the details. That way we can reproduce and test.&#8221;</p>
<p>This felt like a complete copout to me.  When you have 15 year olds who are creating 15 minute-plus animations on newgrounds.com and they complain that flash crashes far too often because they are pushing its limits, you have to admit it is a legitimate issue.  Specific examples include Jazza&#8217;s &#8216;Paladin&#8217; series and Chakra-X&#8217;s &#8216;Nazo Unleashed&#8217; series.  The finales of these series are indy animation marvels to behold, and the creators complain about their enormous .fla&#8217;s, publishing times, and frequent crashing.</p>
<p>-elchoaro</p>
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