COLD HARD FLASH
Flash Empowers
Oct
9
2007

Adobe MAX Event Unveils IK for Flash

posted by aaron, 7.15 PM

Peter Elst, an Adobe Community Expert from Belgium, attended the recent Adobe MAX event in Chicago. He recorded this video below which shows a demonstration of what future versions of Flash might hold – namely IK. If you’re not familiar with that term, it stands for “inverse kinematics” or as it’s often called “bones.” Other 2D animation software packages, like Toon Boom Harmony, boast this feature, and Flash animators have been anxiously awaiting it for years. As Elst points out, the Adobe team who presented at MAX offered the caveat that this feature might not make into the next build or any future releases, but it’s cool to see it in action.


The presentation featured examples of non-keyframe animation, and plenty of other bells and whistles. Also check out Chris Georgenes’ blog to see cool new filters in the works.Thanks to Flash animator Tim Frost for the story tip.


Tags: Adobe, Toon Boom


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15 Responses to “Adobe MAX Event Unveils IK for Flash”

  1. Greasy Pig Studios Says:

    I hope that’s both for vector morphing as well as parenting!

  2. Ben Lane Says:

    I think I just wet myself…

  3. Prophet Buddy Says:

    yippie.

  4. Jason Says:

    Great… So the feature which has been sorely lacking in Flash is demonstrated but offered up only as a possibility. Way to get our hopes up over possibly nothing, Adobe.

  5. designer chick Says:

    I think you need to read between the lines, why would they waste time figuring out a big cock tease?
    Adobe needs something big for Flash and this is it. It looks like it already works, might as well add in the 3D camera and just be done with it.

  6. Anonymous Says:

    Holy S*spittake!*!!!

    I gotta tell my supervoizer’s! Though, if it’s only a possibility, I’m afraid to get my hopes up.

  7. Patach Says:

    Oh wow, I did not just shout in joy while watching this movie in my room.

    …ok I did.

  8. Gene Fowler Says:

    this is great, but I really just want a 3 digit instance box.

  9. greg Says:

    Gene Fowler said…
    this is great, but I really just want a 3 digit instance box.

    Me too. Don’t hold your breath.

  10. goldenrusset Says:

    great… BUT can i use it for a PNG sequence export. I work in TV and we can’t use anything that only works in a SWF. Give me tools that render out to image sequences or else they’re useless to anything except web applications. TV flash animators are always left out. How many TV cartoons are made in flash now? almost ALL 2d shows. so where’s our support?

  11. Ron Says:

    To goldenrusset: What do you mean you need to render to PNG? Can you only render to SWF for your edit suite as is? Which video editing software do you use for your final edit for television? The reason being if you render thru a Mac you simply have to render to Quicktime (animation compression setting), and all your problems are solved, 1920 pixels wide of true HD no-quality-loss video format. Do you need to render out to PNG in order to more easily composite BGs in separately later with After Effects (because of PNG’s alpha channel) or something like that? Just curious. We’ve been using Flash for broaddcast animation for nearly 10 years, and we haven’t had problems with rendering for any high-def 2D television cartoon. Rendering as SWF’s limits your resolution to whatever your pre-set canvas size is which either gives the disadvantage to your animator’s workspace or to your editor importing/exporting the final output for broadcast. If the issue is to create mattes for compositing BGs in later, I can show you a fast an easy way in Flash to create perfect traveling mattes (without alpha channels) for someone in post to easily comp in bitmap BGs with AE. Just wondering why you need to export an image sequence for your final output? Let me know, maybe I can help. :)

  12. andrea rania Says:

    whit this, we “cutting” the distance from 3D animator to us :)
    when they launch this?

  13. Anonymous Says:

    http://aralbalkan.com/1072

    Check it out :)

  14. Radiohead and Aniboom Interview with Gabe and Jon | Cold Hard Flash: Flash Animation News, Videos and Links Says:

    [...] you see technology fixing down the road, or is it just the nature of building digital art? Parenting functionality promised for next version of [...]

  15. Steve K. Says:

    OCT 2007 FLASH = JAN 1992 ANIMO

    http://www.kellener.com/steve/animovectors/animovectors.html

    I hope they add it sometime soon. ;)

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