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Flash Empowers
Feb
25
2009

Amanita Building Machinarium

posted by aaron, 7.11 AM

Amanita Design redefined the casual Flash game experience in 2004 with Samorost, a higly-entertaining click-thru game with a unique production design built from natural elements. Jakub Dvorsky, the main creative force at Amanita (who we intereviewed in 2005), is now prepping his latest release, a full-scale adventure game titled Machinarium. The game is scheduled for release in the second half of 2009. Here’s a preview of what we can expect:

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6 Responses to “Amanita Building Machinarium”

  1. Ronald Lanham Jr Says:

    I don’t play many games anymore, but the production design and art on this one is gorgeous.

  2. Genaro Rocha Says:

    wow you can definitely see Prague’s architecture as an influence in these backgrounds (this is a Czech studio) . Very Nice!

  3. Ivan Says:

    I love the Samorost games. There is so much attention to atmosphere and immersion, and there is nothing else like it.

  4. Justin_P Says:

    Gorgeous!

  5. kongobot Says:

    Beauty. I also really dig the soundtrack. I tried playing samorost2 and quickly discovered I did not possess the intelligence to solve the puzzles. But I definitely enjoyed the visuals and the world class sound design.

  6. Will Says:

    That was fantastic, really enjoyed the game, really liked the design =) kept me occupied for a fair while. great job, hope the past 3/4 years have only brought more great projects =)

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