Feb
25
2009
Amanita Building Machinarium
Amanita Design redefined the casual Flash game experience in 2004 with Samorost, a higly-entertaining click-thru game with a unique production design built from natural elements. Jakub Dvorsky, the main creative force at Amanita (who we intereviewed in 2005), is now prepping his latest release, a full-scale adventure game titled Machinarium. The game is scheduled for release in the second half of 2009. Here’s a preview of what we can expect:













February 25th, 2009 at 12:41 pm
I don’t play many games anymore, but the production design and art on this one is gorgeous.
February 25th, 2009 at 1:47 pm
wow you can definitely see Prague’s architecture as an influence in these backgrounds (this is a Czech studio) . Very Nice!
February 25th, 2009 at 7:28 pm
I love the Samorost games. There is so much attention to atmosphere and immersion, and there is nothing else like it.
February 26th, 2009 at 10:24 am
Gorgeous!
February 26th, 2009 at 12:34 pm
Beauty. I also really dig the soundtrack. I tried playing samorost2 and quickly discovered I did not possess the intelligence to solve the puzzles. But I definitely enjoyed the visuals and the world class sound design.
March 1st, 2009 at 5:11 am
That was fantastic, really enjoyed the game, really liked the design =) kept me occupied for a fair while. great job, hope the past 3/4 years have only brought more great projects =)