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	<title>Comments on: Colorful Debate &#8211; Toon Boom vs Flash</title>
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	<link>http://coldhardflash.com/2009/07/colorful-debate-toon-boom-vs-flash.html</link>
	<description>Flash Animation Community - Featuing a Blog, Videos and Links</description>
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		<title>By: James</title>
		<link>http://coldhardflash.com/2009/07/colorful-debate-toon-boom-vs-flash.html/comment-page-1#comment-10812</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 30 Jul 2009 17:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/?p=2853#comment-10812</guid>
		<description>Flash won. 

- Find and Replace color will take less then 10seconds. Sorry ToonBoom. GG no re.</description>
		<content:encoded><![CDATA[<p>Flash won. </p>
<p>- Find and Replace color will take less then 10seconds. Sorry ToonBoom. GG no re.</p>
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		<title>By: Ranoka</title>
		<link>http://coldhardflash.com/2009/07/colorful-debate-toon-boom-vs-flash.html/comment-page-1#comment-10773</link>
		<dc:creator>Ranoka</dc:creator>
		<pubDate>Thu, 23 Jul 2009 15:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/?p=2853#comment-10773</guid>
		<description>Video is bit unfair, seems like a bit of a cheap shot when there are ways of doing the same thing in Flash faster with Find and Replace.

It is true that find and replace doesn&#039;t work in Flash MX2004 and 8 for selected artwork and groups, but they fixed it in CS3 &amp; CS4. The JSFL mentioned above is only useful for MX2004-8.

One thing you need to know with find and replace is it ONLY does it for stuff on the stage, so any symbols in the library that aren&#039;t on the stage will get skipped and won&#039;t get re-coloured.*

I drag everything in my library onto the stage and do find + replace on colours then delete the instances.

Big problem I&#039;ve found is find and replace can get hellishly slow on big projects (like 3-5 min wait for each search)!

*This is also true for ActionScript in the left side of the Actions panel, you can only see Keyframes/layers of symbols with code in if they are on the stage.</description>
		<content:encoded><![CDATA[<p>Video is bit unfair, seems like a bit of a cheap shot when there are ways of doing the same thing in Flash faster with Find and Replace.</p>
<p>It is true that find and replace doesn&#8217;t work in Flash MX2004 and 8 for selected artwork and groups, but they fixed it in CS3 &amp; CS4. The JSFL mentioned above is only useful for MX2004-8.</p>
<p>One thing you need to know with find and replace is it ONLY does it for stuff on the stage, so any symbols in the library that aren&#8217;t on the stage will get skipped and won&#8217;t get re-coloured.*</p>
<p>I drag everything in my library onto the stage and do find + replace on colours then delete the instances.</p>
<p>Big problem I&#8217;ve found is find and replace can get hellishly slow on big projects (like 3-5 min wait for each search)!</p>
<p>*This is also true for ActionScript in the left side of the Actions panel, you can only see Keyframes/layers of symbols with code in if they are on the stage.</p>
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		<title>By: MKTaylor</title>
		<link>http://coldhardflash.com/2009/07/colorful-debate-toon-boom-vs-flash.html/comment-page-1#comment-10751</link>
		<dc:creator>MKTaylor</dc:creator>
		<pubDate>Mon, 20 Jul 2009 19:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/?p=2853#comment-10751</guid>
		<description>I don&#039;t understand why people are harping on Find and Replace. It&#039;s never failed me once, not once.

And anyone using groups are out of their mind. Groups are import tools only. Distribute to layers, break, turn into a graphic and do things the right way. 

Groups are bugs waiting to happen, at least in animation. And when your exporting layers for use in AE, theres no point in keeping a neat library. Besides. If you&#039;re using animated groups for web-stuffs, you might as well embed a swf. It&#039;s 3-4 lines of code, and your saving yourself the vector space anyway.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand why people are harping on Find and Replace. It&#8217;s never failed me once, not once.</p>
<p>And anyone using groups are out of their mind. Groups are import tools only. Distribute to layers, break, turn into a graphic and do things the right way. </p>
<p>Groups are bugs waiting to happen, at least in animation. And when your exporting layers for use in AE, theres no point in keeping a neat library. Besides. If you&#8217;re using animated groups for web-stuffs, you might as well embed a swf. It&#8217;s 3-4 lines of code, and your saving yourself the vector space anyway.</p>
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		<title>By: Chris J</title>
		<link>http://coldhardflash.com/2009/07/colorful-debate-toon-boom-vs-flash.html/comment-page-1#comment-10748</link>
		<dc:creator>Chris J</dc:creator>
		<pubDate>Mon, 20 Jul 2009 15:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/?p=2853#comment-10748</guid>
		<description>Ironically, Actionscript is now robust enough that you could almost use Flash to write a program like Animate or ToonBoom. It would take years, of course, so we&#039;ll probably never see it, but it&#039;s a tantalizing possibility.</description>
		<content:encoded><![CDATA[<p>Ironically, Actionscript is now robust enough that you could almost use Flash to write a program like Animate or ToonBoom. It would take years, of course, so we&#8217;ll probably never see it, but it&#8217;s a tantalizing possibility.</p>
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		<title>By: Dave Logan</title>
		<link>http://coldhardflash.com/2009/07/colorful-debate-toon-boom-vs-flash.html/comment-page-1#comment-10743</link>
		<dc:creator>Dave Logan</dc:creator>
		<pubDate>Sun, 19 Jul 2009 22:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/?p=2853#comment-10743</guid>
		<description>As Dave Wolfe said, I made an extension to do this called Autocolor. Unfortunatley, some JSFL changes kind of borked it from Flash CS3 on. I didn&#039;t / don&#039;t really have time to work on it or maintain it, but I would be more than happy to release the source if someone wants to give it a try.</description>
		<content:encoded><![CDATA[<p>As Dave Wolfe said, I made an extension to do this called Autocolor. Unfortunatley, some JSFL changes kind of borked it from Flash CS3 on. I didn&#8217;t / don&#8217;t really have time to work on it or maintain it, but I would be more than happy to release the source if someone wants to give it a try.</p>
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		<title>By: Drew Newman</title>
		<link>http://coldhardflash.com/2009/07/colorful-debate-toon-boom-vs-flash.html/comment-page-1#comment-10736</link>
		<dc:creator>Drew Newman</dc:creator>
		<pubDate>Sat, 18 Jul 2009 08:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/?p=2853#comment-10736</guid>
		<description>As for exporting, you take a swf file into After effects and you can make it as ridiculously large as you want.  That&#039;s one of the true strengths of vector graphics.  

Flash + AE!!!!</description>
		<content:encoded><![CDATA[<p>As for exporting, you take a swf file into After effects and you can make it as ridiculously large as you want.  That&#8217;s one of the true strengths of vector graphics.  </p>
<p>Flash + AE!!!!</p>
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		<title>By: Drew Newman</title>
		<link>http://coldhardflash.com/2009/07/colorful-debate-toon-boom-vs-flash.html/comment-page-1#comment-10735</link>
		<dc:creator>Drew Newman</dc:creator>
		<pubDate>Sat, 18 Jul 2009 08:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/?p=2853#comment-10735</guid>
		<description>Migg:

I&#039;ve paid my bills only with Flash.  I&#039;ve been in LA for two years and haven&#039;t seen a single toonboom job ad, so maybe somewhere else.  Disney&#039;s always looking for 3d people these days :)  

I do like the program, I just never see jobs for it.  I&#039;m also really attached to after effects.</description>
		<content:encoded><![CDATA[<p>Migg:</p>
<p>I&#8217;ve paid my bills only with Flash.  I&#8217;ve been in LA for two years and haven&#8217;t seen a single toonboom job ad, so maybe somewhere else.  Disney&#8217;s always looking for 3d people these days <img src='http://coldhardflash.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   </p>
<p>I do like the program, I just never see jobs for it.  I&#8217;m also really attached to after effects.</p>
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		<title>By: Fonce Falooda</title>
		<link>http://coldhardflash.com/2009/07/colorful-debate-toon-boom-vs-flash.html/comment-page-1#comment-10734</link>
		<dc:creator>Fonce Falooda</dc:creator>
		<pubDate>Sat, 18 Jul 2009 08:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/?p=2853#comment-10734</guid>
		<description>I can&#039;t really argue many of these points that you&#039;re making for Animate.  Just wish it wasn&#039;t so expensive!

It just really bothers me that the demo shown here is blatantly deceptive.  There&#039;s a much better way to do this than just running through the frames and clicking everything, and I just wish I knew whether or not this was ignored for dramatic effect, or the person was simply unaware of it.

Either way, it&#039;s an inherently flawed comparison.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t really argue many of these points that you&#8217;re making for Animate.  Just wish it wasn&#8217;t so expensive!</p>
<p>It just really bothers me that the demo shown here is blatantly deceptive.  There&#8217;s a much better way to do this than just running through the frames and clicking everything, and I just wish I knew whether or not this was ignored for dramatic effect, or the person was simply unaware of it.</p>
<p>Either way, it&#8217;s an inherently flawed comparison.</p>
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		<title>By: Justin</title>
		<link>http://coldhardflash.com/2009/07/colorful-debate-toon-boom-vs-flash.html/comment-page-1#comment-10733</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Fri, 17 Jul 2009 22:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/?p=2853#comment-10733</guid>
		<description>Hey gang, I own/instruct for CartoonSmart.com , and have taught about 200 hours of Flash from version 7 to this latest. Flash is an excellent program, but if I were asked back in 2001 where it was headed, I wouldn&#039;t have thought it would be what it is today, which is really not a broadcast quality animation program. I would have thought that Flash was headed where Animate is today.  I&#039;ve used the non-Pro and Pro versions enough in the past few months, to see that Toon Boom&#039;s developers really researched why animators have been drawn to Flash for so long and put together a program that will feel similar at times, but actually IS a professional toolkit for broadcast work.
 
Comparisons like this one between the two programs will go on for years, but I think thats just because Toon Boom would like to convert over more Flash animators because its really YOU users that are going to realize &quot;holy sh**, this program solves A LOT of problems.&quot;  And hey, I feel like if were going to invest all the time it takes to create a solid piece, I&#039;d want to be able to export it out to HD or even Blu-Ray once thats an option. And anyone that really uses Flash CS4, and has stress-tested it like I have, knows that there are serious problems exporting at those sizes.

I&#039;ve taught a few lengthy lessons in Animate if anyone is interested, they are ALL FREE, here&#039;s the latest on the Pro version... http://vimeo.com/4961938  ... check out the Module Library and Network stuff in particular. One example, imagine being able to create Filters totally separate from symbols. So if you delete the symbol, you don&#039;t also lose all the Filter settings. So you have a node network where you can create a standalone Filter and connect it to one object, or another, duplicate it, change its stack order, all really quick.  Relying on functions like &quot;Find and Replace&quot; will seem like a cruel joke after playing around in Animate Pro some.</description>
		<content:encoded><![CDATA[<p>Hey gang, I own/instruct for CartoonSmart.com , and have taught about 200 hours of Flash from version 7 to this latest. Flash is an excellent program, but if I were asked back in 2001 where it was headed, I wouldn&#8217;t have thought it would be what it is today, which is really not a broadcast quality animation program. I would have thought that Flash was headed where Animate is today.  I&#8217;ve used the non-Pro and Pro versions enough in the past few months, to see that Toon Boom&#8217;s developers really researched why animators have been drawn to Flash for so long and put together a program that will feel similar at times, but actually IS a professional toolkit for broadcast work.</p>
<p>Comparisons like this one between the two programs will go on for years, but I think thats just because Toon Boom would like to convert over more Flash animators because its really YOU users that are going to realize &#8220;holy sh**, this program solves A LOT of problems.&#8221;  And hey, I feel like if were going to invest all the time it takes to create a solid piece, I&#8217;d want to be able to export it out to HD or even Blu-Ray once thats an option. And anyone that really uses Flash CS4, and has stress-tested it like I have, knows that there are serious problems exporting at those sizes.</p>
<p>I&#8217;ve taught a few lengthy lessons in Animate if anyone is interested, they are ALL FREE, here&#8217;s the latest on the Pro version&#8230; <a href="http://vimeo.com/4961938" rel="nofollow">http://vimeo.com/4961938</a>  &#8230; check out the Module Library and Network stuff in particular. One example, imagine being able to create Filters totally separate from symbols. So if you delete the symbol, you don&#8217;t also lose all the Filter settings. So you have a node network where you can create a standalone Filter and connect it to one object, or another, duplicate it, change its stack order, all really quick.  Relying on functions like &#8220;Find and Replace&#8221; will seem like a cruel joke after playing around in Animate Pro some.</p>
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		<title>By: manji312</title>
		<link>http://coldhardflash.com/2009/07/colorful-debate-toon-boom-vs-flash.html/comment-page-1#comment-10730</link>
		<dc:creator>manji312</dc:creator>
		<pubDate>Fri, 17 Jul 2009 18:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://coldhardflash.com/?p=2853#comment-10730</guid>
		<description>I find them both pretty serviceable to draw with, I just wish that Flash had more brush tool options, customizations, etc. Personally I have never been very thrilled with Toonboom&#039;s fetish for bending over backwards to mimic the paper production process in the computer. With Animate you can work without xsheets and whatnot, but every once in awhile it still feels like I am taking an extra step to do something because it fits closer to the paper process of doing things. Of course, I&#039;ve only played with the demo so I am by no means an expert. At this point I think it would be great if Adobe Illustrator received a Flash style timeline and one could animate within groups like symbols in Flash. Then Flash can be its &#039;platform&#039; or whatever Adobe is doing with it these days and those who want to do vector animation would have a tool with flexible drawing, color, etc. and not be tied to and limited by the Flash web player, or whatever the excuse is for not implementing more useful features for character animators. End rant. :)</description>
		<content:encoded><![CDATA[<p>I find them both pretty serviceable to draw with, I just wish that Flash had more brush tool options, customizations, etc. Personally I have never been very thrilled with Toonboom&#8217;s fetish for bending over backwards to mimic the paper production process in the computer. With Animate you can work without xsheets and whatnot, but every once in awhile it still feels like I am taking an extra step to do something because it fits closer to the paper process of doing things. Of course, I&#8217;ve only played with the demo so I am by no means an expert. At this point I think it would be great if Adobe Illustrator received a Flash style timeline and one could animate within groups like symbols in Flash. Then Flash can be its &#8216;platform&#8217; or whatever Adobe is doing with it these days and those who want to do vector animation would have a tool with flexible drawing, color, etc. and not be tied to and limited by the Flash web player, or whatever the excuse is for not implementing more useful features for character animators. End rant. <img src='http://coldhardflash.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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