#5 - Fuggy Fuggy 2
by The Brothers McLeod

AN INTERVIEW WITH MYLES AND GREG MCLEOD
Back in 2006, Myles and Greg McLeod created the initial episode of Fuggy Fuggy, which was hastily snapped up by MTV.
It featured a plucky ninja working his way through a series of outlandish training exercises. The comedy was sharp and the style was undeniably unique, with elaborate cross-hatching, a boiling line and the signature brown-paper backdrop.
A year later, the two conspired to create a second installment of the Fuggy Fuggy series, this time doubling the length, and again offering it to MTV. The animation technique remained the same, but we were also treated to more elaborate, frame-by-frame animation. This is surely one of the elements that landed Fuggy Fuggy 2 in the top five of The Flash Animation 10, but it’s the comedy that makes us beg for that 3rd installment (series? feature?).
CHF conducted a thorough interview with Greg and Myles on the topic of Fuggy Fuggy 2 back in early 2007, but much has happened since, so we sat down again with the dynamic McLeod duo…
AARON SIMPSON: Congrats on launching the new website. How long has that been in the works?
MCLEOD BROTHERS: It’s been in construction for about a year. Barney at Spark & Zoom Productions did a great job on it. It took so long because we were so busy last year and it kept getting moved down the list of priorities. We’ve still got a few more films to put up but we are very pleased with it. We wanted visitors to have an easier time finding and watching the films we’ve made than the last website. We also wanted a blog where we could put up our thoughts and post events and news in one place. Hopefully we’ll be adding comment functions on the films eventually too.
AARON: Do the two main characters in Fuggy Fuggy have names?
MCLEODS: The little Ninja is Fuggy Fuggy and his master is called Shakoom. Their own names are the only words that each character speaks.
AARON: A great number of static images in the film are created with a boiling line. How do you create this effect?
MCLEODS: Each image is traced 3 times to create the effect. It really works for this style of animation, and this length of animation too. It adds a kind of vitality which is part of Fuggy’s personality.
AARON: Did you create storyboards and animatics for the film before setting Tracy Bartlett loose on the animation?
MCLEODS: We did very rough storyboards but no animatics. We’ve posted a few of the storyboards on our blog. We do create animatics when we’re doing animation for clients as it helps smooth the way through the process, but sometimes we like to skip this step in our own work to keep things more instinctive.
AARON: Have either of you practiced a form of martial art?
GREG: I did Judo and Karate as a child but got bored and moved onto playing the drums. Not sure if that’s classed as a martial art though.
MYLES: I went to a few Jiu Jitsu classes at Uni but quickly realised that on the balance of probability I was more likely to be badly beaten in a Jiu Jitsu lesson than by a mugger which rather defeated the whole point of it.
AARON: You’ve recently doubled-down on your original animation work - committing to an increased focus on these projects. What can we expect to see in the next year from you two?
GREG: I am making a 5 minute short film at the moment due for completion this summer. It’s great to get back to animating our own projects again and it’s the best work I’ve done to date so far. We’ve also got a short, web-based series in the cards. Our big thing though is a 30 minute film/series pilot which we are writing at the moment. It’s something we’ve wanted to do since we started and we’re in a position now to put it together.
We’re also putting together some pitches for children’s series, hoping to ride the wave of the success from our input into Pedro & Frankensheep.
AARON: ….which recently premiered on TV. Are there more episodes planned?
GREG: That’s all top secret, but watch this space. However Pedro did sneak into the latest episode of Doctor Who - it was on telly in the background in one of the scenes.
MYLES: As the voice of Frankensheep, I was listening to the Doctor Who episode going… Wahoo! I’m on Doctor Who!
AARON: You guys also supplied the music for Pedro & Frankensheep. How is that you’ve cultivated both careers? Animation and music?
MCLEODS: We’ve both been in bands since early teens so music has always been part of what we’ve done. In the beginning we did all our own music partly because we couldn’t afford anyone else. But we also just love going into the studio and putting together a song. It’s just another creative process where you take an idea and carry it on through until you have a finished polished product. The beauty of music compared to animation is that the process is much quicker and that can help sometimes, especially when you’re involved in a long project and you need that creative closure on something.
AARON: You’ve both written for PS2 and Wii games - how is this different than writing for linear shorts or TV?
MYLES: Writing for computer games is a totally different process. In the work I’ve done so far, I’ve come in when the production company had already developed the storyline and concept. My role has been to write the cut-scenes between levels to make the story work, but mainly it’s writing thousands of lines of dialogue that can be used in the different levels of the game. Last year I worked on a SpongeBob SquarePants game which was great fun because I love that show. It was great to get the game for my Wii and hear Tom Kenny and the rest of the cast reading my lines.
AARON: Can you offer updates on any of the projects you mentioned in your 2007 CHF interview? Super Charlie? The feature script?
MYLES: Super Charlie never really got off the ground for one reason or another. Nothing’s ever wasted though. The feature script has been on hold (the funding to work on it is still there) just because of the amount of TV animation writing I’ve been doing. I’ve rewritten the treatment for the feature which is now quite different from the first draft of the script I wrote a couple of years ago. I’m hoping to start work on it after I’ve finished the script for our new 30 minute pilot. The great thing about all the TV work is I feel more confident as a writer now I’ve been working professionally for a couple of years. I think the new version of the feature will be better for having been left on the shelf for a while. I’ll be able to come at it fresh and with more experience.

You have to wonder what’s behind all these successful brother-duos in online animation. We’ve got Evan and Gregg Spiridellis (
Greg had drawn this little ninja character and had done a few comic strip panels for himself to develop the character. He had a different name to begin with, but then I came up with the word “Fuggy” – don’t ask how – and it seemed to fit.
Tracy wanted a challenge so Greg and I wrote the battle sequence to be quite complex – that’s where most of the time went in the making of it. In fact the battle sequence had two other scenes but it was just going to take too long to make as they were very intense scenes. Maybe one day!






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