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	<title>Cold Hard Flash: Flash Animation News, Videos and Links &#187; Global Mechanic</title>
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	<link>http://coldhardflash.com</link>
	<description>Flash Animation Community - Featuing a Blog, Videos and Links</description>
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		<title>Cruise Line Dancing With Bruce Alcock</title>
		<link>http://coldhardflash.com/2008/08/cruise-line-dancing-with-bruce-alcock.html</link>
		<comments>http://coldhardflash.com/2008/08/cruise-line-dancing-with-bruce-alcock.html#comments</comments>
		<pubDate>Tue, 12 Aug 2008 14:35:08 +0000</pubDate>
		<dc:creator>aaron</dc:creator>
				<category><![CDATA[Advertisement]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Global Mechanic]]></category>

		<guid isPermaLink="false">http://coldhardflash.com/?p=1403</guid>
		<description><![CDATA[Bruce Alcock created the following Holland America Line TV spot, titled You Dancing?, using Flash and After Effects. Alcock is a director/owner at the animation and live action production company Global Mechanic.]]></description>
			<content:encoded><![CDATA[<p>Bruce Alcock created the following <a href="http://www.hollandamerica.com" target="blank">Holland America Line</a> TV spot, titled <em>You Dancing?</em>, using Flash and After Effects.  Alcock is a director/owner at the animation and live action production company <a href="http://globalmechanic.com/" target="blank">Global Mechanic</a>.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/tsQ_wNzRmS0&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/tsQ_wNzRmS0&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
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		<title>Rosenblum Finds Feeling at Global Mechanic</title>
		<link>http://coldhardflash.com/2008/04/rosenblum-finds-feeling-at-global-mechanic.html</link>
		<comments>http://coldhardflash.com/2008/04/rosenblum-finds-feeling-at-global-mechanic.html#comments</comments>
		<pubDate>Mon, 21 Apr 2008 15:17:09 +0000</pubDate>
		<dc:creator>aaron</dc:creator>
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		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Global Mechanic]]></category>
		<category><![CDATA[Rosenblum]]></category>

		<guid isPermaLink="false">http://coldhardflash.com/?p=1257</guid>
		<description><![CDATA[Since being featured here back in July of 2007, Anik Rosenblum has been working with Global Mechanic. Rosenblum&#8217;s first job was a spec ad for Durex, titled Feeling, which features fast-moving, loose brush strokes against a remix of Jefferson Airplane&#8217;s Somebody to Love (oddly one of two mentions of this band today). [MEDIA=64]]]></description>
			<content:encoded><![CDATA[<p>Since being featured here back in <a href="http://coldhardflash.com/2007/07/more-traditional-flash-animation.html" >July of 2007</a>, Anik Rosenblum has been working with <a href="http://www.globalmechanic.com/index.php?action=ads&#038;page=new_work&#038;clip=feeling" target="blank">Global Mechanic</a>.  Rosenblum&#8217;s first job was a spec ad for Durex, titled <em>Feeling</em>, which features fast-moving, loose brush strokes against a remix of Jefferson Airplane&#8217;s <em>Somebody to Love</em> (oddly one of two mentions of this band today).</p>
<p><center>[MEDIA=64]</center></p>
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		<item>
		<title>Global Mechanic Gets Alberta Moving</title>
		<link>http://coldhardflash.com/2007/02/global-mechanic-gets-alberta-moving.html</link>
		<comments>http://coldhardflash.com/2007/02/global-mechanic-gets-alberta-moving.html#comments</comments>
		<pubDate>Tue, 20 Feb 2007 14:57:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Fetch]]></category>
		<category><![CDATA[Global Mechanic]]></category>

		<guid isPermaLink="false">http://coldhardflash.com/2007/02/global-mechanic-gets-alberta-moving.html</guid>
		<description><![CDATA[Back in November of 2005, Cold Hard Flash interviewed Matthew Charde, the Executive Producer at Global Mechanic, the animation and live action production company in Boston and Vancouver. Well, since then Global Mechanic has done more than just re-launch their website. A show they produced called FETCH! With Ruff Ruffman recently received two Emmy nominations, [...]]]></description>
			<content:encoded><![CDATA[<p>Back in November of 2005, Cold Hard Flash <a href="http://www.coldhardflash.com/2005/11/matthew-charde-talks-global-flash.html" target="blank">interviewed</a> Matthew Charde, the Executive Producer at Global Mechanic, the animation and live action production company in Boston and Vancouver. Well, since then Global Mechanic has done more than just re-launch <a href="http://www.globalmechanic.com/" target="blank">their website</a>. A show they produced called <a href="http://pbskids.org/fetch/index.html" target="blank"><span style="font-style:italic;">FETCH! With Ruff Ruffman</span></a> recently received two <a href="http://www.emmyonline.org/emmy/daytime_34th_childrens_noms.html" target="blank">Emmy nominations</a>, they produced <a href="http://stashmedia.tv/" target="blank">opening sequence</a> for the Ottawa International Animation Festival (OIAF), and they&#8217;ve worked on tons of commercials.</p>
<p>For instance, Bruce Alcock directed two spots for the Province of Alberta titled <span style="font-style:italic;">Eat</span> and <span style="font-style:italic;">Move</span>, which were both hand-drawn in Flash. Working with the ad agency DDB, Charde exec. produced the spots along with Paul Boyd, who acted as director of animation. <br /><center><object width="425" height="384" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/ shockwave/cabs/flash/swflash.cab#version=8,0,0,0"><param name="movie" value="http://www.coldhardflash.com/flv/global/flvplayer.swf" /><param name="menu" value="true" /><param name="quality" value="high" /><param name="bgcolor" value="#00000" /><param name="flashvars" value="file=playlist.xml&#038;shuffle=false&#038;showdigits=true&#038;displayheight=298&#038;repeat=true&#038;lightcolor=0xCC0000&#038;backcolor=0x440000&#038;frontcolor=0xFF9933" /><embed src="http://www.coldhardflash.com/flv/global/flvplayer.swf" width="425" height="384" menu="true" quality="high" bgcolor="#000000" flashvars="file=playlist.xml&#038;shuffle=false&#038;showdigits=true&#038;displayheight=319&#038;repeat=true&#038;lightcolor=0xCC0000&#038;backcolor=0x440000&#038;frontcolor=0xFF9933" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /></embed><br /></object></center></p>
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		<title>FETCH! Displays Ruff Animation</title>
		<link>http://coldhardflash.com/2006/05/fetch-displays-ruff-animation.html</link>
		<comments>http://coldhardflash.com/2006/05/fetch-displays-ruff-animation.html#comments</comments>
		<pubDate>Tue, 30 May 2006 14:49:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Fetch]]></category>
		<category><![CDATA[Global Mechanic]]></category>
		<category><![CDATA[PBS]]></category>
		<category><![CDATA[WGBH]]></category>

		<guid isPermaLink="false">http://coldhardflash.com/2006/05/fetch-displays-ruff-animation.html</guid>
		<description><![CDATA[A new Flash-animated series premiered yesterday on PBS KIDS GO! The show is called FETCH!, and according to the press release, it&#8217;s &#8220;part game show, part reality TV, and part spoof, FETCH! with Ruff Ruffman features real kids, real challenges, real science, and an unreal animated host - a dog named Ruff Ruffman. The series [...]]]></description>
			<content:encoded><![CDATA[<p>A new Flash-animated series premiered <img src="http://www.coldhardflash.com/images/ftch01.jpg" class=right border="0" height="133" hspace="8" vspace="4" width="250">yesterday on <a href="http://pbskids.org/" target="blank">PBS KIDS GO!</a> The show is called <a href="http://pbskids.org/fetch/" target="blank">FETCH!</a>, and according to the press release, it&#8217;s &#8220;part game show, part reality TV, and part spoof, FETCH! with Ruff Ruffman features real kids, real challenges, real science, and an unreal animated host - a dog named Ruff Ruffman. The series mixes unscripted live-action with animation, and breaks the mold with its educational and comical take on America&#8217;s newest television genre.&#8221;</p>
<p>The show is produced by <a href="http://www.wgbh.org/" target="blank">WGBH Boston</a> and 20 first-season episodes were animated by <a href="http://globalmechanic.com/" target="blank">Global Mechanic</a>, who are also based in Boston.  Matthew Charde, the executive producer at Global Mechanic, was recently <a href="http://www.coldhardflash.com/2005/11/matthew-charde-talks-global-flash.html" target="blank">interviewed</a> here at CHF.</p>
<p>WGBH Boston has been behind Flash animated shows before &#8211; <a href="http://www.peepandthebigwideworld.com/" target="blank">&#8216;Peep and the Big Wide World&#8217;</a> and <a href="http://pbskids.org/lions/" target="blank">&#8216;Between the Lions,&#8217;</a> which, not unlike &#8216;FETCH!,&#8217; includes Flash animated elements mixed with live-action.</p>
<p><a href="http://pbskids.org/fetch/show/video/index.html ">Click here</a> to see clips from FETCH!</p>
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		<title>Matthew Charde Talks Global Flash</title>
		<link>http://coldhardflash.com/2005/11/matthew-charde-talks-global-flash.html</link>
		<comments>http://coldhardflash.com/2005/11/matthew-charde-talks-global-flash.html#comments</comments>
		<pubDate>Fri, 04 Nov 2005 15:45:00 +0000</pubDate>
		<dc:creator>aaron</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Between the Lions]]></category>
		<category><![CDATA[Canada]]></category>
		<category><![CDATA[Cartoon Network]]></category>
		<category><![CDATA[Global Mechanic]]></category>
		<category><![CDATA[PBS]]></category>
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		<guid isPermaLink="false">http://coldhardflash.com/2005/11/matthew-charde-talks-global-flash.html</guid>
		<description><![CDATA[Saying that Matthew Charde is all about Flash animation would be stretching it a bit. He knows his Flash; he sees how powerful a tool it can be in the right hands. But Matthew&#8217;s got his 3D projects, his live-action shoots and his claymation puppets to worry about too. Regardless, Matthew Charde, the Executive Producer [...]]]></description>
			<content:encoded><![CDATA[<p>Saying that Matthew Charde is all about Flash <img src="http://www.coldhardflash.com/images/mtthew-chrde.jpg" class=right border="0" height="125" hspace="8" vspace="4" width="250" />animation would be stretching it a bit.  He knows his Flash; he sees how powerful a tool it can be in the right hands.  But Matthew&#8217;s got his 3D projects, his live-action shoots and his claymation puppets to worry about too.</p>
<p>Regardless, Matthew Charde, the Executive Producer at Boston-based <a href="http://www.globalmechanic.com/" target="blank">Global Mechanic</a>, recently sat down to discuss his studio&#8217;s work on Cartoon Network&#8217;s &#8216;The Brothers Pistov,&#8217; the classically-trained animators on his team, and the Nesquik Bunny.</p>
<p><span style="font-weight: bold">AARON SIMPSON: What is your studio currently working on?</span><br />
MATTHEW CHARDE: Right now it&#8217;s &#8216;The Brothers Pistov&#8217; and &#8216;FETCH!&#8217; ((short for Fabulously Entertaining TV with a Canine Host).  The first round of the &#8216;Pistov&#8217; shorts will be completed at the end of this month, and we just finished up some work for <a href="http://pbskids.org/lions/" target="blank">&#8216;Between the Lions.&#8217;</a>  It&#8217;s a great show.  We&#8217;ve worked on that on-and-off for years. It&#8217;s sort of a &#8216;Sesame Street&#8217; for older kids &#8211; puppets and live action.</p>
<p><span style="font-weight: bold">AARON: Tell us about &#8216;The Brothers Pistov.&#8217;</span><img src="http://www.coldhardflash.com/images/brthers-pstv.jpg" class=right border="0" height="183" hspace="8" vspace="4" width="250" /><br />
MATTHEW: It was written and sold to cartoon network by Lincoln Peirce, who is a syndicated cartoonist.  You should also check out his comic strip called <a href="http://www.unitedmedia.com/comics/bignate/index.html" target="blank" class="broken_link">&#8216;Big Nate.&#8217;</a>  He wrote five 2-minute episodes, and we sold it to Cartoon Network for their Sunday Pants program.</p>
<p><span style="font-weight: bold">AARON: Explain the creative process on &#8216;The Brothers Pistov.&#8217;</span><br />
MATTHEW: Lincoln wrote the scripts, did the initial storyboards and then handed it off to Dan Souza, who is the director of animation on the job.  And Dan and Lincoln went back on character design, BG design, animation and motion tests.  Lincoln approved it and it was shown to CN, they approved it, and then we went straight into animatic, and CN approved the animatic and then we go into animation then we&#8217;re done.  Backing up, in pre-production, GM cast the voice and scored the music as well.</p>
<p><span style="font-weight: bold">AARON: Does Cartoon Network own the show now?</span><img src="http://www.coldhardflash.com/images/nsquik-bnny01.jpg" class=right border="0" height="176" hspace="8" vspace="4" width="250" /><br />
MATTHEW: It&#8217;s Lincoln&#8217;s property and he licenses it to them. Lincoln and I are in a co-production deal, and I do all of Lincoln&#8217;s animation.  I think this is the 3rd or 4th show I&#8217;ve done with him through Cartoon Network.  And we&#8217;re actually working on another one right now for another network.  We&#8217;re pretty close to making it happen, and it would be done in Flash as well.</p>
<p><span style="font-weight: bold">AARON: What else are you guys working on?</span><br />
MATTHEW: We&#8217;ve always been a commercial production house.  TV commercials have been our main focus, and we have independent film group.  We have a couple short animated films that are in competition in Toronto, NY, in the Hamptons and in LA.  About a year ago, we opened up a TV series group, which, for now, is strictly a Flash group.</p>
<p><span style="font-weight: bold">AARON: Are you aiming to produce original series out of your studio?</span><br />
MATTHEW: It&#8217;s not far away.  We&#8217;re currently producing 20 episodes of a series for PBS through WGBH in Boston.  It&#8217;s a kids show that will replace <a href="http://pbskids.org/zoom/" target="blank">&#8216;Zoom.&#8217;</a>  We&#8217;re also working on a show called &#8216;Fetch!&#8217; which is also done in Flash.  It won&#8217;t air for another 10-months to a year.</p>
<p><span style="font-weight: bold">AARON: How primary is animation to your business?</span><br />
MATTHEW: Global Mechanic is an animation company.  But a lot of our work includes live action elements.</p>
<p><span style="font-weight: bold">AARON: Do you do all of the animation in house?</span><br />
MATTHEW: All of our animation is done in either our Vancouver or Boston studios.  Sometimes an animator or a director might work in a remote location, and send it in via FTP, but for the most part it&#8217;s done in the studios.</p>
<p><span style="font-weight: bold">AARON: Which studio handles the larger portion of the work?</span><br />
MATTHEW: Vancouver is the bigger of our 2 studios.  I probably have about 20 people working on a full-time basis, and right now we&#8217;re working on 6 commercials plus a TV show, so I probably have 65 crew members up in Vancouver.  They&#8217;re working in everything from Flash to After Effects to stop motion.</p>
<p><span style="font-weight: bold">AARON: How did Flash enter your studio&#8217;s production pipeline?</span><img src="http://www.coldhardflash.com/images/chrde-souzza.jpg" class=right border="0" height="187" hspace="8" vspace="4" width="250" /><br />
MATTHEW: As Flash emerged into the market, it became a tool to use, we started messing around with it and it became a staple product in a lot of our projects.  Even the traditional cel guys who used to work primarily with pencil and paper like Dan Souza, who is the director of animation on &#8216;The Brothers Pistov,&#8217; actually do the exact same work but on a tablet in Flash.  Dan uses the Wacom and draws his work right into the computer.</p>
<p><span style="font-weight: bold">AARON: Is it safe to say that Flash has finally come into it&#8217;s own as an animation production tool?</span><br />
MATTHEW: What&#8217;s interesting with animation with Flash, it&#8217;s become almost a style as opposed to a technique.  It&#8217;s a lot like how people used to say 2D or cel.  I gotta tell you, it&#8217;s getting better.</p>
<p><span style="font-weight: bold">AARON: What&#8217;s your take on Adobe&#8217;s recent purchase of Macromedia?</span><br />
MATTHEW: From where we sit, it&#8217;s great.  Because those are our 2 staple software packages &#8211; Illustrator and Flash.</p>
<p><span style="font-weight: bold">AARON: Beyond &#8216;The Brothers Pistov,&#8217; what projects does Global Mechanic animate in Flash?</span><img src="http://www.coldhardflash.com/images/nsquik-flsh.jpg" class=right border="0" height="210" hspace="8" vspace="4" width="250" /><br />
MATTHEW: We animate the Nesquik bunny <a href="http://www.globalmechanic.com/clips/clip.shtml?mov=/clips/dan/Nestle_Lemonade-Stand.mov" target="blank">in Flash</a>. For the most part, Dan Souza has been the main animator for the Nestle Quik bunny domestically since 1996.  We do the animation and color and ink and paint in Flash, and we&#8217;ll create mattes for shadows and then composite those in After Effects with gradiation.  So we&#8217;ll do a full matte that&#8217;s created in Flash, and dump it into After Effects, play with the opacity, feather the edges and give it cast shadows.</p>
<p><span style="font-weight: bold">AARON: But this process isn&#8217;t something you put into play on your series work, right?</span><br />
MATTHEW: Exactly, on a series &#8211; you gotta generate so much animation in a finite period of time &#8211; this level of detail just isn&#8217;t an option.</p>
<p><span style="font-weight: bold">AARON: Where do you see Global Mechanic heading in the coming years.</span><br />
MATTHEW: Commercials are always a very important piece of our business.  It&#8217;s allows us to work in all different mediums including live action.  Working on a 30-second animated commercial for 6 to 10 weeks is a fantastic opportunity.  And we take a lot of the skills and techniques we learn on these projects and we apply it to our series work.  We don&#8217;t want to be just another Studio X that cranks out another Saturday morning cartoon.  And the more we push ourselves, the more work we can write and produce on our own.</p>
<p><span style="font-weight: bold">AARON: Are you steering Global Mechanic towards the new media opportunities like mobisodes and Broadband Networks?</span><img src="http://www.coldhardflash.com/images/bll-mbility.jpg" class=right border="0" height="177" hspace="8" vspace="4" width="250" /><br />
MATTHEW: Absolutely.  This is a thing we have on a lot of the series animation studios.  We can be ahead of the game because I work with advertisers and commercial producers every single day.  And these advertisers are always looking for different ways to reach out to a potential consumer or buyer, so we&#8217;re always thinking about not only different ways to do things but different places to do things.  I have a client right now, Bell Mobility, and we created a series of pixel-based <a href="http://www.globalmechanic.com/clips/clip.shtml?mov=/clips/nathaniel/bell_testimonials.mov" target="blank">animated spots </a>for them.  We&#8217;re now exploring downloading movies directly to the phone.</p>
<p><span style="font-weight: bold">AARON: Do you feel like there&#8217;s a strong enough Flash animation talent pool to feed your studios in Vancouver and Boston?</span><br />
MATTHEW: I was working in animation before there was any composite tools like Flame, and I&#8217;ve watched how technology can often be well ahead of the artists who can operate the technology.  I draw a very distinct line between an artist who can &#8216;use&#8217; an application and someone who can be &#8216;creative&#8217; with an application.  I think we&#8217;re now at the point where enough people have used Flash for long enough that the talent pool is appropriate to demand.  Especially when we&#8217;re talking about series work &#8211; no question about it.  Now with commercials, it&#8217;s harder, but I think it&#8217;s just a matter of time.  You saw the same thing with After Effects, and you saw the same thing with Maya or 3DS Max.</p>
<p><span style="font-weight: bold">AARON: Is it the younger artists you&#8217;re seeing coming into Flash.</span><br />
MATTHEW: Yes, definitely.  <a href="http://www.risd.edu/" target="blank">RISD</a>, <a href="http://www.artcenter.edu/" target="blank">Art Center</a>, <a href="http://www.eciad.ca/www/" target="blank">Emily Carr</a> &#8211; we&#8217;re starting to see Flash animation courses being taught.</p>
<p><span style="font-weight: bold">AARON: Thanks for your time, Matthew.</span><br />
MATTHEW: It&#8217;s been a pleasure.  Don&#8217;t forget to watch &#8216;The Brothers Pistov&#8217; on Cartoon Network&#8217;s Sunday Pants block on November 13th and 27th.</p>
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