COLD HARD FLASH
Flash Empowers

We were already impressed. Tom Neely didn’t need to go become an award-winning graphic novelist, or launch an amazing gallery show. His self-published graphic novel The Blot was received with an abundance of rave reviews, and his gallery show at the Black Maria Gallery was packed with 34 new paintings and scores of people at the opening. But now we’re more impressed.

Self Indulgent Werewolf
Neely at the Black Maria Gallery

Before all that, Neely wowed us with his film Brother, Can You Spare a Job?, which resulted from the success of his entry into the 2003 Bush in 30 Seconds contest, where he placed as one of 4 finalists in the Animation category. His follow-up was an eye-popping music video for the band The Muffs – again in the Fleisher-style. In this Radiohead Contest interview below, Neely details the production of this video as well several other projects he has his fingers in now.

AARON: Why are music videos often so “experimental?”

TOM: I guess there’s just more freedom because it’s film done on a small scale with fewer people involved. I think that’s the best way to get really creative ideas made. Music often lends itself to more abstract ideas, so experimental visuals work well with that. It’s more accessible for a short video to be abstract or experimental for some audiences because the music gives them an anchor to help understand the film. Looking at music videos on TV these days, I think we need a lot more experimentation to come up with some better ideas.

AARON: How is the process of directing a music video different from other animated work you’ve directed?

TOM: Well, I’ve only really done 2 cartoons. Stylistically, my two cartoons are very similar, but the differences between The Muffs video and Brother, Can You Spare a Job? were pretty significant. For Brother… I animated the whole story without sound. When it was near finished, Greg (co-writer on this cartoon) picked out a lot of music that he thought would fit. In many cases we were amazed that some musical cues just fell right in place perfectly. Others had to be edited, or the animation would be tweaked to fit a little better. With the music video, the music came first and was the inspiration for much of it. When I heard the opening chords of Don’t Pick On Me I immediately saw the opening scene of the Villain tying Kim to the tracks while a train was chugging along in time with the music. The whole idea came to me pretty easily the first time I heard the song. Brother… was my first cartoon, and the animation is much more limited and relies heavily on Flash tweens and symbols. I think I made some significant improvements when I did The Muffs video. But looking back at it a few years later, it looks a little too “Flashy” to me… Not that there’s anything wrong with Flash, but when you’re using it to make something that looks more like old animation, the limitations become obvious.
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Roger, based in downtown LA, recently added their motion graphics mojo to the Nickelodeon Kids’ Choice Awards (tomorrow night 8pm) promos which star returning host Jack Black. Roger partnered up with Pick of Destiny writer/director Liam Lynch on this comedic AD/DC homage below, which includes seamlessly composited live-action, 3D animation, hand-drawn and Flash-animated work. Stick around for an interview after the video….

Get the Flash Player to see the wordTube Media Player.

AARON SIMPSON: What was the overall design concept for the promotional pieces?

TEAM ROGER: The design concept came from this year’s KCA slogan of When Hollywood meets slime! We took iconic Hollywood elements and tried to represent what would happen if the Nickelodeon brand crashed into them. We knew we wanted something gooey and organic that would fit well with Nickelodeon’s style.

Liam Lynch (Tenacious D in The Pick of Destiny, Sarah Silverman: Jesus Is Magic) directed the live action shoot. He provided a rough animatic which a had a general direction for the storyline. From there, we begin designing panoramic storyboards of the cityscape and main environments. After editing the footage, we designed storyboards full of details of the execution of every shot. Next we created an animatic that included audio, footage, and storyboards. Finally, we put our animation team into full production.

AARON: Which artists created the look?

TEAM ROGER: The look was created in a collaborative effort between Nickelodeon, Liam Lynch and Roger. Our design team included Brian Gossett (lead designer) and Jake Portman (Art Director) as well as the (3) Creative Directors of Roger, lead by Terence Lee.

AARON: How was Flash a part of the production pipeline?

TEAM ROGER: Flash was used to animate specific elements we wanted to have a hand drawn feel.

AARON: Which elements of the spots were created in Flash?

TEAM ROGER: The Flash animations include the Splat type as Jack jumps out of the plane in the first shot, the letters Jack is Back throughout the motorcycle scene, and the birds circling Jack’s head on the end shot.

AARON: Did artists draw directly into the program, or were pencil sketches scanned into the software?

TEAM ROGER: For the Splat animation, we first created the type in Illustrator and worked backwards, re-drawing each frame with the onionskin feature until each letter was complete. In the point of the animation where the type turns into one big glob, we drew each frame in individually until it fell off frame.

AARON: We used the same technique for the Jack is Back letters: starting with vector type and re-drawing each frame with the onionskin feature.

TEAM ROGER: The birds began with a simple 3d bird animation as a guide. After illustrating the bird, we did a quick pencil sketch of the body and head then moved to the wing movements. From there we cleaned up the bird and drew it in frame by frame using a Wacom tablet.

PROJECT CREDITS:

Client: Nickelodeon
VP/Creative Director, On Air and Movie Promotions: Jay Schmalholz
Director of Production, On Air Promotions: Christina Augustinos
Supervising Producer, On Air Promotions: Mike Tricario

Production Company: Ignition Films
Live Action Director: Liam Lynch

Animation/Design Production: Roger
Creative Directors: Terence Lee, Vasil Hnatiuk, Mark Yamamoto
Art Director: Jake Portman
Lead Designer: Brian Gossett
Compositor: Erin Bosworth
Animators: Zack Nederlander, David Lewandowski, Jose Acosta
Lead Flash Animator: Kenneth Macy
Executive Producer: Sarah Cole
Producer: Elaina Porter
Sound design & Mix: Mike Barrett from Creative Bubble

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