COLD HARD FLASH
Flash Empowers

Cold, Hard Flashback is a new series of articles that I’ve been compiling, and the accompanying links should be an interesting nostalgia ride for those old enough to remember 56k modems (not sure if there’s many of us old-timers left!). For others, I hope you find a few personal favorites amongst these Flash-animated shorts that have begun to collect a bit of dust. Let’s see what the Flashback machine turned up today…

MANTELOPE
San Francisco’s Wild Brain began pushing the limits of Flash animation back when the internet was a cash cow and 25-year old start-up employees were retiring. The work that Wild Brain did in conjunction with Cartoon Network between 1999 and 2001 for the ‘Web Premiere Toons’ project (still available at the Cartoon Network New Zealand site) remains a benchmark for the TV Flash work being done today. One such cartoon is ‘Mantelope,’ by Dave Thomas and Tod Polson. The lush and playful color palette; the snappy timing; the spot-on voice work; the silly waving cycles – it all adds up to a highly-entertaining short. Click here to watch.

THE GODDAMN GEORGE LIQUOR SHOW

In 1999, the second, and I believe last, Annie Award for Achievement in an Animated Interactive Production was given to ‘The Goddamn George Liquor Program,’ produced at Spumco, Inc. It was, of course, directed by the infamous John K, who with ‘George Liquor’ took limited animation into a whole new universe; full of dog make, idiot boys and mind-numbingly beautiful layouts. ‘George Liquor’ gets credit for being the first animated series produced for the web, and whether or not that’s true, it sure was a pioneering effort. Click here to watch an episode.

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Mar
10
2005

Enter Erin’s World


Earlier this month, I posted a two-part article with the guys at Ghostbot, the San Francisco-based animation company. Their Flash-animated Esurance ads, which Ghostbot created for Wildbrain, are now online in the Quicktime and Windows Media formats. Follow this link to see two snappy 30-second spots, featuring Erin, the pink-haired purveyor of auto policies. Great work, guys!

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Mar
3
2005

Space Ghosts, Part 2


Earlier this week I posted part 1 of a 2 part interview with the three guys behind Ghostbot, Roque Ballesteros, Alan Lau and Brad Rau. In this half, we hear about their inspirations, the future of Flash animation, and giant monsters.

AARON SIMPSON: What would types of new functionality would you like to see in the next version of Flash?
ROQUE BALLESTEROS: It’s funny you ask because we’re still stuck using Flash MX. We never made the jump to 2004 because there were some new functions they added that we didn’t like. It seems like I update every other version (before MX, I loved version 4) so I’m speaking with my experience a version behind. I guess it would be great if they built in more Photoshop-like functionality. It takes a bit of wrangling to get the gradient tool to work for you and the brush tools are pretty limited. I wish there was a way to really customize your tools and panel sets at a very finite level because it’s pretty basic right now. Also, Flash seems pretty quirky when it exports out different formats (i.e. Quicktime, Illustrator) – either colors are off or files can’t be opened.

BRAD RAU: As a frequent user of the undo button, I have been very frustrated using it in MX 2004. In Flash 6 (MX), the undo functionality lets me make a mistake within a symbol, go on to mess around in multiple other symbols before I realize I screwed up something earlier, and then go back to the original symbol and still be able to undo. Flash 7 (MX 2004) will just undo your last move, no matter where it was. If I didn’t make too many mistakes I’d probably be using Flash 7. So yeah, it’s Flash 6 for me.

AARON: What animated TV have you been watching?
ROQUE: I’ve been watching ‘Foster’s Home for Imaginary Friends,’ ‘Justice League Unlimited,’ and ‘Samurai Jack‘ and ‘Clone Wars‘ when they were showing. I’m looking forward to seeing Avatar by Nickelodeon since I know the creators and a bunch of folk who are working on it.

BRAD: We watch the same at my house. My son is especially excited to check out the next season of Clone Wars. Also he and his little sister love to watch SpongeBob and Fairly Odd Parents (ok, me and my wife do to).

ALAN ALU: I’m the resident anime junkie at Ghostbot. I’ve been watching Read or Die, Samurai Champloo, Naruto, and Ghost in the Shell TV lately.

AARON: What illustrators and designers inspire your work?
ROQUE: There are too many to list but some of my big influences are the legends like Mary Blair, Eyvind Earle, Maurice Noble, Ward Kimball, Saul Bass, the Provensens, Al Hirschfeld… Some contemporary inspirations are Tim Biskup, Lou Romano, Mark Baker, Michael Dudok de Wit, Lynn Naylor, Mike Mignola, Bruce Timm, Shane Glines, Dan Krall, Scott Wills… the list goes on and on.

BRAD: See Roque’s list and add local mentors and talent phenoms such as Ed Bell, Jamie Baker, Aaron Sorenson, Steward Lee, and Robert Valley.

ALAN: All of the above with the addition of Hayao Miyazaki, Masamune Shirow, Yukito Kishiro and Yoshiyuki Sadamoto.

AARON: Would you say TV animation in the states is on an upswing or a slide?
ROQUE: I think TV animation is at a unique crossroads, especially with the viability of Flash increasing as a production tool. It’ll be interesting to see how the current and upcoming shows produced in Flash will fare in the long run.

ALAN: American TV animation is one of the few entertainment mediums that have not evolved as quickly as say…video games or comics. With those, there is a variety of entertainment ranging from young children to mature. American animation is slowly pushing the boundaries and I’m hopeful to see it continue growing.

AARON: How do you keep your Flash skills tight?
ROQUE: One of our goals at Ghostbot is to always push the bounds of Flash. Since we use it so much in our work, we’re constantly looking for ways to make it not look like it’s produced in Flash. It helps that there’s three of us working together. We’re always punching one another in the face with “jerk comments,” all with the end goal of making whatever we’re working on the best that it could be.

BRAD: Yes, we are big jerks to each other. And it usually makes our work much better, which is probably a rare thing.

ALAN: We were all traditional animators before we got into flash. I think having that eye for timing and aesthetics keeps us sharp. I think we approach most projects with the questions “what haven’t we tried yet, or what could we do to make it better?”

AARON: Why is Flash animation starting to gain such a foothold in the TV animation marketplace?
ROQUE: I think the main reason is the control that it’s bringing back to the creators and studios. The ability to tweak something to the very last second in Flash is a powerful thing and I think a lot of people are realizing that more and more. Plus, keeping things on model becomes less of an issue. A portion of the actual Flash production work is slowly coming back home (I’ve heard that on some shows, half of a season is able to stay local). There can also be an argument that it’s cheaper to do a show in Flash, but I’m sure that will even out eventually.

AARON: What other personal projects are you’re working on?
ROQUE: We’re always trying to develop new ideas for short films/pitches and get our work in front of other bigger studios. Plus, there’s always time to be wasted on our blog.

BRAD: Busy drawing sci-fi girls and giant monsters. Also I scour the earth for the latest GI Joe action figures.

ALAN: Working on some sleep.

AARON: Well, I guess that’s ‘goodnight!’ Thanks, guys, for joining the fun at Cold, Hard Flash.

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Mar
1
2005

Space Ghosts, Part 1


Deep in the outer reaches of space, three artists toil at their holographic computers, striving to unite the cosmos by making the best animation the universe has ever seen. Or, how about this – a stranded space shuttle mission has marooned three of Earth’s most creative minds in a vortex filled with rows of expensive, animation-friendly G5 computers. Hmmm… that one’s not so good. Maybe they’re just three extremely talented animator buddies who like robots and the independence of a start-up. Whichever way you look at it, the three minds behind Ghostbot, Roque Ballesteros, Alan Lau and Brad Rau, are mysterious. I know them only by their work, the following interview, and these bad-ass ‘bot headshots.

What I do know is that this animation company brings together some of the sharpest animators in the San Francisco Bay-area, who also happen to know a thing or two about Flash production. Their nimble robot fingers have helped along many a Flash-animated project, such as ‘Happy Tree Friends,’ ‘Joe Paradise,’ ‘Penelope Pitstop GT,’ ‘The God and Devil Show,’ ‘Thugs on Film,’ and the anime-inspired ‘Hong Kong Phooey‘ update.

Let’s find out how it all started, what they’re currently working on, and perhaps, along the way, a bit of the mystery surrounding this talented triumvirate from outer space will be removed.

AARON SIMPSON: What’s the story with Ghostbot?
ROQUE BALLESTEROS: Ghostbot is the animation studio that Alan Lau, Brad Rau, and myself formed back in July 2004. It started with the three of us realizing that we worked really well with each other and that our combined efforts always looked better than what either one of us could do individually. Right now, it’s just officially us three, but we call upon our local Bay Area pals to jump in and help us out from time to time.

AARON: How did you guys first discover Macromedia’s Flash software?
ROQUE: I was first exposed to Flash when I pitched Joe Paradise to Wild Brain. The execs liked the property but weren’t sure how it would fair in a predominantly kid-centered TV market. It just so happened that at the same time, they were developing original content for their website, using Flash as the main program.

BRAD RAU: I held out as long as possible until I accidentally tripped, fell, and turned it on. Immediately I thought, holy mackerel, this is one powerful animation program.

ALAN LAU: Kenn Navarro (creator of the Happy Tree Friends) gave me a 2 hour crash course in Flash. I went kicking and screaming, but grew to love it over time.

AARON: Roque, what about your show ‘Joe Paradise’ lent itself to Flash production?
ROQUE: I think the design of Joe Paradise definitely helped it succeed in Flash. I designed the show very graphic, using lots of flat simple shapes and limited colors. At the time, I didn’t know what performed best in Flash so it was definitely a bonus how that worked out. Also a lot of Joe was “inferring paranoia” vs. actually spelling everything out, so the level of animation was pretty limited and we relied a lot on filmic devices and camera work.

AARON: I love the Esurance ads. Are they produced in Flash?
ROQUE: Alan is the man-behind-plan on those ads so I’ll let him speak on them…

ALAN: Yes, the Esurance ads are done in Flash. If you have to ask, then it means we did our job! Phil Robinson at Wild Brain directed the overall spots. Boards, character designs and animation were done by me. Brad did animation and layout, while Roque did the sassy backgrounds.

AARON: In recent months, what else has Ghostbot been producing with Flash?
ROQUE: We’ve been working on a number of Flash projects for Mondo Media, including their hit internet/DVD series, Happy Tree Friends, and some jobs they are producing for Yahoo!. We also worked with Leap Frog (our former employer) on Flash animation for their Leapster Multimedia Learning System. Last year I directed a music video for a band called “Five Iron Frenzy” produced in Flash for their song “Wizard Needs Food Badly”.

ALAN: We just finished working on Happy Tree Friends Winter Break for MTV. Also I was lucky to direct a special DVD episode of Happy Tree Friends titled: Buddhist Monkey “Books of Fury

AARON: Compared to an animated web cartoon, how is your Flash production method different when producing for broadcast television?
ROQUE: Well for starters, the frame rate is usually higher (24 fps). For Joe Paradise, we were always animating at 12 fps because of bandwidth and memory. In broadcast, you don’t have to worry about file size or speed of download. Instead, you’re just focusing on making the coolest looking thing possible. When we see stuff we’ve done in Flash on the TV screen, it always takes on a different life. I know for myself, I always have to keep in mind when I’m designing for broadcast that the audience will probably not be sitting 10 inches away from the screen. It affects how you design things, what colors you choose, how much detail you add/subtract, etc.

BRAD: We usually try to do as many unique poses/keys as possible on paper before creating the vector artwork. In some cases, going so far as animating roughs traditionally, then scanning them in to be used as guides for puppeting.

ALAN: Budgets are often a little better for TV allowing for higher standards of animation. Also, without the limitations of file size, it allows you to make a more robust flash file. A lot of times on games or web stuff, you need to really make sure not to go too crazy with the flash symbols. Otherwise it will play back poorly.

AARON: What other software do you use when you’re designing backgrounds?
ROQUE: I use Photoshop quite a bit for painting and adding texture to backgrounds.

BRAD: I use a great program called “Burnout 3” for the PS2 while Roque is designing backgrounds.

——————
Transmission of Ghostbot interview, part 1, is now complete. Return soon for the second upload.

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